Zone requirement changes / Bugfixes
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@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks, rock, snowrock, saltRocks,
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creeptree,
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darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
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pebbles,
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pebbles, tendrils,
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//ores
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oreCopper, oreLead, oreScrap, oreCoal, oreTitanium, oreThorium,
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@@ -379,6 +379,8 @@ public class Blocks implements ContentList{
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pebbles = new OverlayFloor("pebbles");
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tendrils = new OverlayFloor("tendrils");
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//endregion
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//region ore
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@@ -36,7 +36,7 @@ public class Zones implements ContentList{
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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zoneRequirements = ZoneRequirement.with(groundZero, 15);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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@@ -49,7 +49,7 @@ public class Zones implements ContentList{
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saltFlats = new Zone("saltFlats", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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zoneRequirements = ZoneRequirement.with(desertWastes, 25);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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@@ -62,7 +62,7 @@ public class Zones implements ContentList{
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overgrowth = new Zone("overgrowth", new OvergrowthGenerator(320, 320)){{
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startingItems = ItemStack.list(Items.copper, 200);
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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zoneRequirements = ZoneRequirement.with(craters, 15);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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rules = () -> new Rules(){{
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@@ -106,7 +106,7 @@ public class Zones implements ContentList{
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startingItems = ItemStack.list(Items.copper, 400);
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conditionWave = 20;
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launchPeriod = 20;
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zoneRequirements = ZoneRequirement.with(frozenForest, 10, craters, 15);
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zoneRequirements = ZoneRequirement.with(desertWastes, 10, craters, 15);
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blockRequirements = new Block[]{Blocks.graphitePress, Blocks.combustionGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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rules = () -> new Rules(){{
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