Start of work on logic stuff
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@@ -92,6 +92,8 @@ public class Block extends UnlockableContent{
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public boolean squareSprite = true;
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/** whether this block absorbs laser attacks. */
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public boolean absorbLasers = false;
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/** if false, the status is never drawn */
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public boolean enableDrawStatus = true;
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/** tile entity health */
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public int health = -1;
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/** base block explosiveness */
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