Fixed the ConsumePower constructors which got mixed up at some point
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@@ -31,8 +31,8 @@ public class ConsumePower extends Consume{
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* @param powerPerTick The maximum amount of power which is required per tick for 100% efficiency.
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* @param minimumSatisfaction The percentage of powerPerTick which must be available for the module to work.
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*/
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public static ConsumePower consumePowerBuffered(float powerPerTick, float minimumSatisfaction){
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return new ConsumePower(powerPerTick, minimumSatisfaction, 0.0f, true);
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public static ConsumePower consumePowerDirect(float powerPerTick, float minimumSatisfaction){
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return new ConsumePower(powerPerTick, minimumSatisfaction, 0.0f, false);
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}
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/**
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@@ -41,8 +41,8 @@ public class ConsumePower extends Consume{
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* @param powerCapacity The maximum capacity in power units.
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* @param ticksToFill The number of ticks it shall take to fill the buffer.
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*/
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public static ConsumePower consumePowerDirect(float powerCapacity, float ticksToFill){
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return new ConsumePower(powerCapacity / ticksToFill, 0.0f, powerCapacity, false);
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public static ConsumePower consumePowerBuffered(float powerCapacity, float ticksToFill){
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return new ConsumePower(powerCapacity / ticksToFill, 0.0f, powerCapacity, true);
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}
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@Override
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