LAccess.speed / Merged #6293
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@@ -997,7 +997,7 @@ public class Blocks{
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liquidCapacity = 50f;
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consumes.liquid(Liquids.water, 5f / 60f);
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consumes.liquid(Liquids.water, 10f / 60f);
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consumes.power(2f);
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drawer = new DrawMulti(
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@@ -1021,7 +1021,8 @@ public class Blocks{
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);
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drawer.iconOverride = new String[]{"-bottom", ""};
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outputLiquids = LiquidStack.with(Liquids.ozone, 2f * craftTime / 60, Liquids.hydrogen, 3f * craftTime / 60);
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continuousLiquidOutput = true;
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outputLiquids = LiquidStack.with(Liquids.ozone, 2f * 2f / 60, Liquids.hydrogen, 2f * 3f / 60);
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liquidOutputDirections = new int[]{1, 3};
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}};
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@@ -1055,7 +1056,7 @@ public class Blocks{
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outputItem = new ItemStack(Items.oxide, 1);
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consumes.liquid(Liquids.ozone, 1f / 60f);
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consumes.liquid(Liquids.ozone, 2f / 60f);
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consumes.item(Items.beryllium);
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consumes.power(1f);
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@@ -1076,7 +1077,7 @@ public class Blocks{
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rotateDraw = false;
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drawer.iconOverride = new String[]{""};
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size = 2;
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heatOutput = 2f;
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heatOutput = 3f;
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consumes.power(0.5f / 60f);
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}};
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@@ -2043,7 +2044,7 @@ public class Blocks{
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ambientSoundVolume = 0.06f;
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}};
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//TODO coolr name?
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//TODO cooler name?
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pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
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//TODO requirements
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requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
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@@ -2182,7 +2183,7 @@ public class Blocks{
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consumes.liquid(Liquids.water, 0.15f);
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}};
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//TODO output heat
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//TODO output heat?
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ventCondenser = new AttributeCrafter("vent-condenser"){{
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requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
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attribute = Attribute.vent;
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@@ -2201,7 +2202,7 @@ public class Blocks{
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boostScale = 1f / 9f;
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outputLiquid = new LiquidStack(Liquids.water, 30f / 60f);
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consumes.power(0.5f);
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liquidCapacity = 20f;
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liquidCapacity = 60f;
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}};
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cliffCrusher = new WallCrafter("cliff-crusher"){{
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@@ -185,6 +185,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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case mineX -> mining() ? mineTile.x : -1;
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case mineY -> mining() ? mineTile.y : -1;
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case flag -> flag;
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case speed -> type.speed * 60f / tilesize;
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case controlled -> !isValid() ? 0 :
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controller instanceof LogicAI ? ctrlProcessor :
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controller instanceof Player ? ctrlPlayer :
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@@ -51,6 +51,8 @@ public class Rules{
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public boolean unitAmmo = false;
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/** Whether cores add to unit limit */
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public boolean unitCapVariable = true;
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/** If true, unit spawn points are shown. */
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public boolean showSpawns = false;
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/** How fast unit factories build units. */
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public float unitBuildSpeedMultiplier = 1f;
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/** How much damage any other units deal. */
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@@ -113,6 +113,33 @@ public class MinimapRenderer{
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}
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}
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Draw.reset();
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if(withLabels){
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drawSpawns(x, y, w, h, scaling);
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}
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}
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public void drawSpawns(float x, float y, float w, float h, float scaling){
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if(!state.rules.showSpawns || !state.hasSpawns() || !state.rules.waves) return;
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TextureRegion icon = Icon.units.getRegion();
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Lines.stroke(3f);
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Draw.color(state.rules.waveTeam.color, Tmp.c2.set(state.rules.waveTeam.color).value(1.2f), Mathf.absin(Time.time, 16f, 1f));
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for(Tile tile : spawner.getSpawns()){
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float tx = ((tile.x + 0.5f) / world.width()) * w;
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float ty = ((tile.y + 0.5f) / world.height()) * h;
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float rad = (state.rules.dropZoneRadius / (baseSize / 2f)) * 5f * scaling;
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float curve = Mathf.curve(Time.time % 240f, 120f, 240f);
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Draw.rect(icon, x + tx, y + ty, icon.width, icon.height);
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Lines.circle(x + tx, y + ty, rad);
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if(curve > 0f) Lines.circle(x + tx, y + ty, rad * Interp.pow3Out.apply(curve));
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}
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Draw.reset();
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}
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@@ -36,6 +36,7 @@ public enum LAccess{
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mineX,
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mineY,
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mining,
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speed,
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team,
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type,
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flag,
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@@ -248,7 +248,8 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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state.rules.defaultTeam.items().add(Seq.with(ItemStack.with(Items.beryllium, 300, Items.graphite, 300)));
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//TODO proper waves
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state.rules.waves = !OS.hasProp("mindustry.debug");
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state.rules.waves = false;
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state.rules.showSpawns = true;
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state.rules.waveTimer = true;
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state.rules.waveSpacing = 60f * 60f * 10f;
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state.rules.spawns = Seq.with(new SpawnGroup(){{
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@@ -35,6 +35,7 @@ public class MinimapFragment extends Fragment{
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
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TextureRegion reg = Draw.wrap(renderer.minimap.getTexture());
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Draw.rect(reg, w/2f + panx*zoom, h/2f + pany*zoom, size, size * ratio);
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renderer.minimap.drawEntities(w/2f + panx*zoom - size/2f, h/2f + pany*zoom - size/2f * ratio, size, size * ratio, zoom, true);
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}
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