oki doki
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@@ -432,7 +432,7 @@ public abstract class Turret extends Block{
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fshootEffect.at(x + tr.x, y + tr.y, rotation);
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fshootEffect.at(x + tr.x, y + tr.y, rotation);
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fsmokeEffect.at(x + tr.x, y + tr.y, rotation);
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fsmokeEffect.at(x + tr.x, y + tr.y, rotation);
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shootSound.at(x + tr.x, y + tr.y, 1);
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shootSound.at(x + tr.x, y + tr.y, Mathf.random(0.9f, 1.1f));
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if(shootShake > 0){
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if(shootShake > 0){
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Effect.shake(shootShake, shootShake, this);
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Effect.shake(shootShake, shootShake, this);
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