Updated desolate rift / Spawning fixes
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@@ -168,15 +168,15 @@ public class Zones implements ContentList{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1500);
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conditionWave = 10;
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launchPeriod = 20;
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conditionWave = 3;
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launchPeriod = 1;
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zoneRequirements = ZoneRequirement.with(tarFields, 20);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
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resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.3f;
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waveSpacing = 60 * 60 * 2.5f;
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}};
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}};
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