Updated desolate rift / Spawning fixes

This commit is contained in:
Anuken
2019-04-26 23:23:45 -04:00
parent d827cda395
commit 768d67a8ae
6 changed files with 9 additions and 13 deletions

View File

@@ -168,15 +168,15 @@ public class Zones implements ContentList{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 1500);
conditionWave = 10;
launchPeriod = 20;
conditionWave = 3;
launchPeriod = 1;
zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 1.3f;
waveSpacing = 60 * 60 * 2.5f;
}};
}};