Name changes / Bugfixes
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@@ -266,7 +266,7 @@ public class Generators{
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image.draw(weapon.region,
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(int)(i * weapon.x / Draw.scl + image.width / 2 - weapon.region.getWidth() / 2),
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(int)(weapon.y / Draw.scl + image.height / 2f - weapon.region.getHeight() / 2f),
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(int)(-weapon.y / Draw.scl + image.height / 2f - weapon.region.getHeight() / 2f),
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i > 0, false);
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}
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}
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