non-functional loading screen
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@@ -17,7 +17,7 @@ import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.*;
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import static io.anuke.arc.Core.scene;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.input.PlaceMode.*;
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public class DesktopInput extends InputHandler{
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@@ -25,7 +25,7 @@ import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.fragments.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Min.*;
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public abstract class InputHandler implements InputProcessor{
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/** Used for dropping items. */
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@@ -21,7 +21,7 @@ import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.input.PlaceUtils.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Min.*;
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import static io.anuke.mindustry.input.PlaceMode.*;
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public class MobileInput extends InputHandler implements GestureListener{
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@@ -7,7 +7,7 @@ import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.world.Block;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Min.tilesize;
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public class PlaceUtils{
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private static final NormalizeResult result = new NormalizeResult();
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