non-functional loading screen

This commit is contained in:
Anuken
2019-08-26 22:53:11 -04:00
parent 1fc9c82aaf
commit 76cd7ba8d1
211 changed files with 722 additions and 699 deletions

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@@ -17,7 +17,7 @@ import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.*;
import static io.anuke.arc.Core.scene;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.input.PlaceMode.*;
public class DesktopInput extends InputHandler{

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@@ -25,7 +25,7 @@ import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.fragments.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Min.*;
public abstract class InputHandler implements InputProcessor{
/** Used for dropping items. */

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@@ -21,7 +21,7 @@ import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.input.PlaceUtils.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.Min.*;
import static io.anuke.mindustry.input.PlaceMode.*;
public class MobileInput extends InputHandler implements GestureListener{

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@@ -7,7 +7,7 @@ import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.world.Block;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Min.tilesize;
public class PlaceUtils{
private static final NormalizeResult result = new NormalizeResult();