Added freebuild / Power system fix / Net packet pool fix / Crash fixes
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@@ -19,7 +19,6 @@ import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.EntityGroup;
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import io.anuke.ucore.entities.trait.Entity;
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import io.anuke.ucore.util.Bits;
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import io.anuke.ucore.util.Log;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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@@ -51,7 +50,6 @@ public class Save16 extends SaveFileVersion {
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state.difficulty = Difficulty.values()[difficulty];
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state.mode = GameMode.values()[mode];
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state.enemies = 0; //TODO display enemies correctly!
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state.wave = wave;
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state.wavetime = wavetime;
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