Actually fixed Serpulo base gen
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@@ -8,6 +8,13 @@ public class ShootAlternate extends ShootPattern{
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/** offset of barrel to start on */
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public int barrelOffset = 0;
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public ShootAlternate(float spread){
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this.spread = spread;
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}
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public ShootAlternate(){
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}
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@Override
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public void shoot(int totalShots, BulletHandler handler){
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for(int i = 0; i < shots; i++){
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