Actually fixed Serpulo base gen
This commit is contained in:
@@ -82,13 +82,13 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
|
||||
any = true;
|
||||
}
|
||||
|
||||
if(Structs.contains(tile.tiles, s -> sector.planet.getSector(s).id == sector.planet.startSector)) return;
|
||||
|
||||
if(noise < 0.16){
|
||||
for(Ptile other : tile.tiles){
|
||||
var osec = sector.planet.getSector(other);
|
||||
|
||||
//no sectors near start sector!
|
||||
if(
|
||||
osec.id == sector.planet.startSector || //near starting sector
|
||||
osec.generateEnemyBase && poles < 0.85 || //near other base
|
||||
(sector.preset != null && noise < 0.11) //near preset
|
||||
){
|
||||
|
||||
Reference in New Issue
Block a user