Phase tech tree fix
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@@ -142,16 +142,17 @@ public class BulletType extends Content implements Cloneable{
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public boolean fragOnHit = true;
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/** If true, unit armor is ignored in damage calculations. Ignored for building armor. */
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public boolean pierceArmor = false;
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//additional effects
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/** Whether status and despawnHit should automatically be set. */
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public boolean setDefaults = true;
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/** Degree spread range of fragmentation bullets. */
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public float fragRandomSpread = 360f;
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/** Uniform spread between each frag bullet in degrees. */
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public float fragSpread = 0f;
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/** Angle offset of fragmentation bullets. */
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public float fragAngle = 0f;
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/** Number of fragmentation bullets created. */
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public int fragBullets = 9;
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public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
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public @Nullable BulletType fragBullet = null;
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public float bulletInterval = 20f;
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