Phase tech tree fix

This commit is contained in:
Anuken
2022-05-04 00:57:00 -04:00
parent 7640fa0bf0
commit 771c2270df
2 changed files with 8 additions and 7 deletions

View File

@@ -142,16 +142,17 @@ public class BulletType extends Content implements Cloneable{
public boolean fragOnHit = true;
/** If true, unit armor is ignored in damage calculations. Ignored for building armor. */
public boolean pierceArmor = false;
//additional effects
/** Whether status and despawnHit should automatically be set. */
public boolean setDefaults = true;
/** Degree spread range of fragmentation bullets. */
public float fragRandomSpread = 360f;
/** Uniform spread between each frag bullet in degrees. */
public float fragSpread = 0f;
/** Angle offset of fragmentation bullets. */
public float fragAngle = 0f;
/** Number of fragmentation bullets created. */
public int fragBullets = 9;
public float fragVelocityMin = 0.2f, fragVelocityMax = 1f, fragLifeMin = 1f, fragLifeMax = 1f;
public @Nullable BulletType fragBullet = null;
public float bulletInterval = 20f;