Revert "Stash failed collision preventer"
This reverts commit 0383d3b8d7.
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@@ -37,7 +37,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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public static final float maxAbsVelocity = 127f / velocityPercision;
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public static final int noSpawner = Pos.get(-1, 1);
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protected static final Vec2 moveVector = new Vec2();
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private static final Vec2 moveVector = new Vec2();
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public float rotation;
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@@ -2,9 +2,7 @@ package mindustry.entities.type.base;
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import arc.*;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.entities.type.*;
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import mindustry.ui.*;
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import mindustry.type.*;
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import mindustry.world.*;
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@@ -34,39 +32,10 @@ public class CraterUnit extends GroundUnit{
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},
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move = new UnitState(){
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public void update(){
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// float radScl = 1.5f;
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// float fsize = getSize() / radScl / 100;
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// float cx = x - fsize/2f, cy = y - fsize/2f;
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// move in the direction/rotation of the block its currently on
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velocity.add(vec.trnsExact(angleTo(on().front()), type.speed * Time.delta()));
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rotation = Mathf.slerpDelta(rotation, baseRotation, type.rotatespeed);
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// Log.info(unitGroup.intersect(x, y, 3, 3).size);
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// int size = unitGroup.intersect(cx, cy, fsize, fsize).select(unit -> {
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// Log.info(lastPosition());
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// Log.info(lastPosition().trns(45, tilesize));
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// Vec2 front = lastPosition().cpy().add(lastPosition().trns(rotation, 6));
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// return front.dst(unit) < 2;
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// velocity.scl()
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// }).size;
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// Log.info(player.lastPosition());
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// Log.info(lastPosition());
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// Log.info(size);
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//
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// if(size < 1){
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// if(moveVector.isZero()){
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// move in the direction/rotation of the block its currently on
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velocity.add(vec.trnsExact(angleTo(on().front()), type.speed * Time.delta()));
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rotation = Mathf.slerpDelta(rotation, baseRotation, type.rotatespeed);
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// }
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// }
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// velocity.
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Log.info(moveVector);
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// switch to unload when on an end tile
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if(dst(on()) < 2.5f && on(Track.end)){
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state.set(unload);
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