Unified command
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@@ -19,14 +19,14 @@ public class UnitTypes implements ContentList{
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//mech
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType mace, dagger, crawler, fortress, scepter, reign;
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//mech + builder + miner + commander
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class, Commanderc.class}) UnitType nova, pulsar, quasar;
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//mech + builder + miner
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public static @EntityDef({Unitc.class, Mechc.class, Builderc.class, Minerc.class}) UnitType nova, pulsar, quasar;
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//mech + commander
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public static @EntityDef({Unitc.class, Mechc.class, Commanderc.class}) UnitType vela;
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//mech
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public static @EntityDef({Unitc.class, Mechc.class}) UnitType vela;
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//legs + commander
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public static @EntityDef({Unitc.class, Legsc.class, Commanderc.class}) UnitType corvus;
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType corvus;
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//legs
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType atrax;
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@@ -49,14 +49,14 @@ public class UnitTypes implements ContentList{
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//air + building + payload
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public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class}) UnitType quad;
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//air + building + payload + command
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public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class, Commanderc.class, AmmoDistributec.class}) UnitType oct;
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//air + building + payload
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public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class, AmmoDistributec.class}) UnitType oct;
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//air + building + mining
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public static @EntityDef({Unitc.class, Builderc.class, Minerc.class}) UnitType alpha, beta, gamma;
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//water + commander
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public static @EntityDef({Unitc.class, WaterMovec.class, Commanderc.class}) UnitType risso, minke, bryde, sei, omura;
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//water
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public static @EntityDef({Unitc.class, WaterMovec.class}) UnitType risso, minke, bryde, sei, omura;
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//special block unit type
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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@@ -1660,6 +1660,7 @@ public class UnitTypes implements ContentList{
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health = 120f;
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engineOffset = 6f;
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hitSize = 8f;
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commandLimit = 3;
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weapons.add(new Weapon("small-basic-weapon"){{
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reload = 17f;
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@@ -1696,6 +1697,7 @@ public class UnitTypes implements ContentList{
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hitSize = 9f;
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rotateShooting = false;
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lowAltitude = true;
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commandLimit = 5;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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@@ -1734,6 +1736,7 @@ public class UnitTypes implements ContentList{
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health = 190f;
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engineOffset = 6f;
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hitSize = 10f;
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commandLimit = 7;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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