Documentation cleanup
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@@ -1655,16 +1655,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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return efficiency * delta();
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}
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//TODO save/load this, new building version
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//TODO unit tests:
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//- 50% power efficiency -> 50% liquid consumption
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//- 50% liquid consumption -> other liquid or item consumer runs at 50% efficiency
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//- same as above but with overdrive and timeScale = 2 and differing delta values
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//TODO test with overdraw, e.g. requesting 20/frame on a block with only 10 capacity
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//- should lead to 50% efficiency, for example - make sure all blocks have, at minimum, 10x their capacity per frame - should last for a second at least
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/** Called after efficiency is updated but before consumers are updated. Use to apply your own multiplier. */
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public void updateEfficiencyMultiplier(){
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@@ -74,7 +74,7 @@ public class EventType{
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public static class MusicRegisterEvent{}
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/** Called *after* all the modded files have been added into Vars.tree */
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public static class FileTreeInitEvent{}
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/** Called when a game begins and the world is loaded. */
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/** Called when a game begins and the world tiles are loaded. Entities are not yet loaded at this stage. */
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public static class WorldLoadEvent{}
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public static class SaveLoadEvent{
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