New artillery turret bullet patterns

This commit is contained in:
Anuken
2018-09-08 13:43:25 -04:00
parent e98457c540
commit 778069c15d
18 changed files with 887 additions and 816 deletions

View File

@@ -8,7 +8,7 @@ import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
public class UnitTypes implements ContentList{
public static UnitType drone, alphaDrone, dagger, interceptor, monsoon, titan, fabricator;
public static UnitType drone, alphaDrone, dagger, interceptor, monsoon, titan, fortress, fabricator;
@Override
public void load(){
@@ -58,6 +58,15 @@ public class UnitTypes implements ContentList{
health = 500;
}};
fortress = new UnitType("fortress", Fortress.class, Fortress::new){{
maxVelocity = 0.8f;
speed = 0.18f;
drag = 0.4f;
range = 10f;
weapon = Weapons.flamethrower;
health = 500;
}};
interceptor = new UnitType("interceptor", Interceptor.class, Interceptor::new){{
speed = 0.3f;
maxVelocity = 1.9f;

View File

@@ -107,6 +107,8 @@ public class TurretBlocks extends BlockList implements ContentList{
shootType = AmmoTypes.arc;
reload = 30f;
shootShake = 1f;
powerUsed = 5f;
powerCapacity = 30f;
range = 60f;
shootEffect = ShootFx.lightningShoot;
heatColor = Color.RED;

View File

@@ -247,7 +247,7 @@ public class TurretBullets extends BulletList implements ContentList{
}
};
arc = new BulletType(0.001f, 11){
arc = new BulletType(0.001f, 7){
{
lifetime = 1;
despawneffect = Fx.none;

View File

@@ -27,6 +27,7 @@ import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.io.ByteBufferOutput;
import io.anuke.ucore.io.CountableByteArrayOutputStream;
import io.anuke.ucore.io.delta.ByteDeltaEncoder;
import io.anuke.ucore.io.delta.ByteMatcherHash;
@@ -39,6 +40,7 @@ import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.Arrays;
import java.util.zip.DeflaterOutputStream;
@@ -64,6 +66,9 @@ public class NetServer extends Module{
private IntMap<Player> connections = new IntMap<>();
private boolean closing = false;
private ByteBuffer writeBuffer = ByteBuffer.allocate(127);
private ByteBufferOutput outputBuffer = new ByteBufferOutput(writeBuffer);
/**Stream for writing player sync data to.*/
private CountableByteArrayOutputStream syncStream = new CountableByteArrayOutputStream();
/**Data stream for writing player sync data to.*/
@@ -174,6 +179,15 @@ public class NetServer extends Module{
player.color.set(packet.color);
player.color.a = 1f;
try{
writeBuffer.position(0);
player.write(outputBuffer);
}catch(Throwable t){
t.printStackTrace();
kick(id, KickReason.nameEmpty);
return;
}
if(state.mode.isPvp){
//find team with minimum amount of players and auto-assign player to that.
Team min = Mathf.findMin(Team.all, team -> {

View File

@@ -46,10 +46,14 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
create(type, owner, team, x, y, angle, velocityScl, null);
create(type, owner, team, x, y, angle, velocityScl, 1f, null);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, Object data){
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
Bullet bullet = Pooling.obtain(Bullet.class);
bullet.type = type;
bullet.owner = owner;
@@ -63,6 +67,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
bullet.team = team;
bullet.type = type;
bullet.time(type.lifetime() * (1f - lifetimeScl));
//translate bullets backwards, purely for visual reasons
float backDelta = Timers.delta();

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@@ -0,0 +1,6 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.mindustry.entities.units.GroundUnit;
public class Fortress extends GroundUnit{
}

View File

@@ -38,7 +38,7 @@ public class ArtilleryTurret extends ItemTurret{
for(int i = 0; i < shots; i++){
Bullet.create(ammo.bullet, tile.entity, tile.getTeam(), tile.drawx() + tr.x, tile.drawy() + tr.y,
entity.rotation + Mathf.range(inaccuracy + type.inaccuracy), dst / maxTraveled + Mathf.range(velocityInaccuracy));
entity.rotation + Mathf.range(inaccuracy + type.inaccuracy), 1f + Mathf.range(velocityInaccuracy), Mathf.clamp(dst / maxTraveled));
}
effects(tile);

View File

@@ -92,7 +92,7 @@ public class MassDriver extends Block{
other.isRecieving = true;
Bullet.create(TurretBullets.driverBolt, entity, entity.getTeam(),
tile.drawx() + Angles.trnsx(angle, driver.translation), tile.drawy() + Angles.trnsy(angle, driver.translation),
angle, 1f, data);
angle, 1f, 1f, data);
Effects.effect(driver.shootEffect, tile.drawx() + Angles.trnsx(angle, driver.translation),
tile.drawy() + Angles.trnsy(angle, driver.translation), angle);