Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2023-05-10 11:54:44 -04:00
4 changed files with 18 additions and 11 deletions

View File

@@ -72,6 +72,8 @@ public class Renderer implements ApplicationListener{
landPTimer, landPTimer,
//intensity for screen shake //intensity for screen shake
shakeIntensity, shakeIntensity,
//reduction rate of screen shake
shakeReduction,
//current duration of screen shake //current duration of screen shake
shakeTime; shakeTime;
//for landTime > 0: if true, core is currently *launching*, otherwise landing. //for landTime > 0: if true, core is currently *launching*, otherwise landing.
@@ -83,14 +85,15 @@ public class Renderer implements ApplicationListener{
Shaders.init(); Shaders.init();
Events.on(ResetEvent.class, e -> { Events.on(ResetEvent.class, e -> {
shakeTime = shakeIntensity = 0f; shakeTime = shakeIntensity = shakeReduction = 0f;
camShakeOffset.setZero(); camShakeOffset.setZero();
}); });
} }
public void shake(float intensity, float duration){ public void shake(float intensity, float duration){
shakeIntensity = Math.max(shakeIntensity, intensity); shakeIntensity = Math.max(shakeIntensity, Mathf.clamp(intensity, 0, 100));
shakeTime = Math.max(shakeTime, duration); shakeTime = Math.max(shakeTime, duration);
shakeReduction = shakeIntensity / shakeTime;
} }
public void addEnvRenderer(int mask, Runnable render){ public void addEnvRenderer(int mask, Runnable render){
@@ -210,7 +213,7 @@ public class Renderer implements ApplicationListener{
float intensity = shakeIntensity * (settings.getInt("screenshake", 4) / 4f) * 0.75f; float intensity = shakeIntensity * (settings.getInt("screenshake", 4) / 4f) * 0.75f;
camShakeOffset.setToRandomDirection().scl(Mathf.random(intensity)); camShakeOffset.setToRandomDirection().scl(Mathf.random(intensity));
camera.position.add(camShakeOffset); camera.position.add(camShakeOffset);
shakeIntensity -= 0.25f * Time.delta; shakeIntensity -= shakeReduction * Time.delta;
shakeTime -= Time.delta; shakeTime -= Time.delta;
shakeIntensity = Mathf.clamp(shakeIntensity, 0f, 100f); shakeIntensity = Mathf.clamp(shakeIntensity, 0f, 100f);
}else{ }else{

View File

@@ -554,7 +554,7 @@ public class BulletType extends Content implements Cloneable{
public void init(Bullet b){ public void init(Bullet b){
if(killShooter && b.owner() instanceof Healthc h){ if(killShooter && b.owner() instanceof Healthc h && !h.dead()){
h.kill(); h.kill();
} }
@@ -700,7 +700,6 @@ public class BulletType extends Content implements Cloneable{
return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null); return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null);
} }
public @Nullable Bullet create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Mover mover){ public @Nullable Bullet create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Mover mover){
return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null, mover); return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null, mover);
} }
@@ -732,24 +731,27 @@ public class BulletType extends Content implements Cloneable{
Unit spawned = spawnUnit.create(team); Unit spawned = spawnUnit.create(team);
spawned.set(x, y); spawned.set(x, y);
spawned.rotation = angle; spawned.rotation = angle;
//immediately spawn at top speed, since it was launched //immediately spawn at top speed, since it was launched
if(spawnUnit.missileAccelTime <= 0f){ if(spawnUnit.missileAccelTime <= 0f){
spawned.vel.trns(angle, spawnUnit.speed); spawned.vel.trns(angle, spawnUnit.speed);
} }
//assign unit owner //assign unit owner
if(spawned.controller() instanceof MissileAI ai){ if(spawned.controller() instanceof MissileAI ai){
if(owner instanceof Unit unit){ if(owner instanceof Unit unit){
ai.shooter = unit; ai.shooter = unit;
} }
if(owner instanceof ControlBlock control){ if(owner instanceof ControlBlock control){
ai.shooter = control.unit(); ai.shooter = control.unit();
} }
} }
spawned.add(); spawned.add();
} }
//Since bullet init is never called, handle killing shooter here
if(killShooter && owner instanceof Healthc h && !h.dead()) h.kill();
//no bullet returned //no bullet returned
return null; return null;
} }

View File

@@ -10,6 +10,7 @@ import arc.math.geom.*;
import arc.scene.ui.layout.*; import arc.scene.ui.layout.*;
import arc.struct.*; import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*; import mindustry.annotations.Annotations.*;
import mindustry.audio.*; import mindustry.audio.*;
import mindustry.content.*; import mindustry.content.*;
@@ -456,7 +457,8 @@ public class Weapon implements Cloneable{
lifeScl = bullet.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, mount.aimX, mount.aimY) / bullet.range) : 1f, lifeScl = bullet.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, mount.aimX, mount.aimY) / bullet.range) : 1f,
angle = angleOffset + shootAngle + Mathf.range(inaccuracy + bullet.inaccuracy); angle = angleOffset + shootAngle + Mathf.range(inaccuracy + bullet.inaccuracy);
mount.bullet = bullet.create(unit, unit.team, bulletX, bulletY, angle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, mount.aimX, mount.aimY); Entityc shooter = unit.controller() instanceof MissileAI ai ? ai.shooter : unit; //Pass the missile's shooter down to its bullets
mount.bullet = bullet.create(shooter, unit.team, bulletX, bulletY, angle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, mount.aimX, mount.aimY);
handleBullet(unit, mount, mount.bullet); handleBullet(unit, mount, mount.bullet);
if(!continuous){ if(!continuous){

View File

@@ -468,10 +468,10 @@ public class Turret extends ReloadTurret{
target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded() && unitFilter.get(e), unitSort); target = Units.bestEnemy(team, x, y, range, e -> !e.dead() && !e.isGrounded() && unitFilter.get(e), unitSort);
}else{ }else{
target = Units.bestTarget(team, x, y, range, e -> !e.dead() && unitFilter.get(e) && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> targetGround && buildingFilter.get(b), unitSort); target = Units.bestTarget(team, x, y, range, e -> !e.dead() && unitFilter.get(e) && (e.isGrounded() || targetAir) && (!e.isGrounded() || targetGround), b -> targetGround && buildingFilter.get(b), unitSort);
}
if(target == null && canHeal()){ if(target == null && canHeal()){
target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this); target = Units.findAllyTile(team, x, y, range, b -> b.damaged() && b != this);
}
} }
} }