Re-implemented some units / Bugfixes
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@@ -1,9 +1,8 @@
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package mindustry.game;
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import arc.util.ArcAnnotate.*;
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import mindustry.annotations.Annotations.*;
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import arc.struct.*;
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import arc.graphics.*;
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import arc.struct.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.content.*;
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import mindustry.io.*;
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import mindustry.type.*;
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@@ -67,8 +66,8 @@ public class Rules{
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public boolean limitedRespawns = false;
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/** How many times player can respawn during one wave. */
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public int respawns = 5;
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/** Hold wave timer until all enemies are destroyed. */
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public boolean waitForWaveToEnd = false;
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/** Whether to pause the wave timer until all enemies are destroyed. */
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public boolean waitEnemies = false;
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/** Determinates if gamemode is attack mode */
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public boolean attackMode = false;
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/** Whether this is the editor gamemode. */
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