Re-implemented some units / Bugfixes

This commit is contained in:
Anuken
2020-05-19 14:58:04 -04:00
parent 8c6e8d8bcb
commit 77c0163a79
39 changed files with 924 additions and 834 deletions

View File

@@ -1,9 +1,8 @@
package mindustry.game;
import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import arc.struct.*;
import arc.graphics.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.io.*;
import mindustry.type.*;
@@ -67,8 +66,8 @@ public class Rules{
public boolean limitedRespawns = false;
/** How many times player can respawn during one wave. */
public int respawns = 5;
/** Hold wave timer until all enemies are destroyed. */
public boolean waitForWaveToEnd = false;
/** Whether to pause the wave timer until all enemies are destroyed. */
public boolean waitEnemies = false;
/** Determinates if gamemode is attack mode */
public boolean attackMode = false;
/** Whether this is the editor gamemode. */