Re-implemented some units / Bugfixes
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@@ -49,6 +49,11 @@ public class HudFragment extends Fragment{
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showToast("New turn: [accent]" + universe.getTurn() + "[]" + (attacked > 0 ? "\n[scarlet]" + Iconc.warning + " " + attacked + " sectors attacked!": ""));
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});
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//TODO details and stuff
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Events.on(SectorCaptureEvent.class, e ->{
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showToast("Sector[accent] captured[]!");
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});
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//TODO tear this all down
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//menu at top left
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parent.fill(cont -> {
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@@ -625,7 +630,7 @@ public class HudFragment extends Fragment{
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}
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if(state.rules.waveTimer){
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builder.append((state.rules.waitForWaveToEnd && state.enemies > 0 ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
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builder.append((state.rules.waitEnemies && state.enemies > 0 ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
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}else if(state.enemies == 0){
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builder.append(Core.bundle.get("waiting"));
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}
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