Re-implemented some units / Bugfixes

This commit is contained in:
Anuken
2020-05-19 14:58:04 -04:00
parent 8c6e8d8bcb
commit 77c0163a79
39 changed files with 924 additions and 834 deletions

View File

@@ -49,6 +49,11 @@ public class HudFragment extends Fragment{
showToast("New turn: [accent]" + universe.getTurn() + "[]" + (attacked > 0 ? "\n[scarlet]" + Iconc.warning + " " + attacked + " sectors attacked!": ""));
});
//TODO details and stuff
Events.on(SectorCaptureEvent.class, e ->{
showToast("Sector[accent] captured[]!");
});
//TODO tear this all down
//menu at top left
parent.fill(cont -> {
@@ -625,7 +630,7 @@ public class HudFragment extends Fragment{
}
if(state.rules.waveTimer){
builder.append((state.rules.waitForWaveToEnd && state.enemies > 0 ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
builder.append((state.rules.waitEnemies && state.enemies > 0 ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
}else if(state.enemies == 0){
builder.append(Core.bundle.get("waiting"));
}