Fixed core errors
This commit is contained in:
@@ -11,6 +11,7 @@ import arc.util.*;
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import mindustry.content.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Teams.*;
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import mindustry.gen.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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@@ -31,6 +32,7 @@ public class BlockRenderer implements Disposable{
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private float brokenFade = 0f;
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private FrameBuffer shadows = new FrameBuffer(2, 2);
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private FrameBuffer fog = new FrameBuffer(2, 2);
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private Array<Tilec> outArray2 = new Array<>();
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private Array<Tile> outArray = new Array<>();
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private Array<Tile> shadowEvents = new Array<>();
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@@ -220,9 +222,9 @@ public class BlockRenderer implements Disposable{
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}
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if(tile.entity != null && tile.entity.power() != null && tile.entity.power().links.size > 0){
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for(Tile other : block.getPowerConnections(tile, outArray)){
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for(Tilec other : tile.entity.getPowerConnections(outArray2)){
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if(other.block().layer == Layer.power){
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addRequest(other, Layer.power);
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addRequest(other.tile(), Layer.power);
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}
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}
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}
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@@ -257,16 +259,16 @@ public class BlockRenderer implements Disposable{
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Block block = request.tile.block();
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if(request.layer == Layer.block){
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block.draw(request.tile);
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block.drawBase(request.tile);
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if(request.tile.entity != null && request.tile.entity.damaged()){
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block.drawCracks(request.tile);
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request.tile.entity.drawCracks();
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}
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if(block.synthetic() && request.tile.team() != player.team()){
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block.drawTeam(request.tile);
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request.tile.entity.drawTeam();
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}
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}else if(request.layer == Layer.lights){
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block.drawLight(request.tile);
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request.tile.entity.drawLight();
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}else if(request.layer == block.layer){
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block.drawLayer(request.tile);
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}else if(request.layer == block.layer2){
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@@ -154,8 +154,7 @@ public class MinimapRenderer implements Disposable{
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private int colorFor(Tile tile){
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if(tile == null) return 0;
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tile = tile.link();
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int bc = tile.minimapColor();
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int bc = tile.block().minimapColor(tile);
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Color color = Tmp.c1.set(bc == 0 ? MapIO.colorFor(tile.floor(), tile.block(), tile.overlay(), tile.team()) : bc);
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color.mul(1f - Mathf.clamp(world.getDarkness(tile.x, tile.y) / 4f));
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@@ -7,14 +7,10 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.content.*;
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import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.units.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -83,7 +79,7 @@ public class OverlayRenderer{
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//draw config selected block
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if(input.frag.config.isShown()){
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Tile tile = input.frag.config.getSelectedTile();
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Tilec tile = input.frag.config.getSelectedTile();
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tile.drawConfigure();
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}
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@@ -121,15 +117,15 @@ public class OverlayRenderer{
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//draw selected block
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if(input.block == null && !Core.scene.hasMouse()){
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Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
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Tile tile = world.ltileWorld(vec.x, vec.y);
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Tilec tile = world.entWorld(vec.x, vec.y);
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if(tile != null && tile.block() != Blocks.air && tile.team() == player.team()){
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if(tile != null && tile.team() == player.team()){
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tile.drawSelect();
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if(Core.input.keyDown(Binding.rotateplaced) && tile.block().rotate && tile.interactable(player.team())){
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control.input.drawArrow(tile.block(), tile.x, tile.y, tile.rotation(), true);
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control.input.drawArrow(tile.block(), tile.tileX(), tile.tileY(), tile.rotation(), true);
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Draw.color(Pal.accent, 0.3f + Mathf.absin(4f, 0.2f));
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Fill.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize/2f);
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Fill.square(tile.x(), tile.y(), tile.block().size * tilesize/2f);
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Draw.color();
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}
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}
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@@ -144,12 +140,12 @@ public class OverlayRenderer{
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Lines.circle(v.x, v.y, 6 + Mathf.absin(Time.time(), 5f, 1f));
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Draw.reset();
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Tile tile = world.ltileWorld(v.x, v.y);
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Tilec tile = world.entWorld(v.x, v.y);
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if(tile != null && tile.interactable(player.team()) && tile.acceptStack(player.unit().item(), player.unit().stack().amount, player.unit()) > 0){
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Lines.stroke(3f, Pal.gray);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.square(tile.x(), tile.y(), tile.block().size * tilesize / 2f + 3 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.stroke(1f, Pal.place);
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Lines.square(tile.drawx(), tile.drawy(), tile.block().size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
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Lines.square(tile.x(), tile.y(), tile.block().size * tilesize / 2f + 2 + Mathf.absin(Time.time(), 5f, 1f));
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Draw.reset();
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}
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