Work on fixing entity ID mapping
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@@ -5,13 +5,15 @@ import io.anuke.arc.collection.IntMap;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.Structs;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.TimedEntity;
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import io.anuke.mindustry.entities.traits.SaveTrait;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.*;
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@@ -75,6 +77,11 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait{
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}
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}
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@Override
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public TypeID getTypeID(){
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return TypeIDs.fire;
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}
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@Override
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public byte version(){
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return 0;
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@@ -16,6 +16,7 @@ import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.impl.SolidEntity;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.Liquid;
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@@ -143,6 +144,11 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
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return liquid.flammability * amount;
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}
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@Override
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public TypeID getTypeID(){
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return TypeIDs.puddle;
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}
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@Override
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public byte version(){
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return 0;
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@@ -1,6 +1,10 @@
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package io.anuke.mindustry.entities.traits;
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import io.anuke.mindustry.game.TypeID;
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public interface TypeTrait{
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TypeID getTypeID();
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/*
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int[] lastRegisteredID = {0};
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Array<Supplier<? extends TypeTrait>> registeredTypes = new Array<>();
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@@ -19,6 +19,7 @@ import io.anuke.mindustry.entities.traits.ShooterTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.units.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.type.*;
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@@ -80,6 +81,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return type.drag;
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}
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@Override
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public TypeID getTypeID(){
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return type.typeID;
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}
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public Tile getSpawner(){
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return world.tile(spawner);
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}
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@@ -12,11 +12,11 @@ import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.pooling.Pools;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.traits.*;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TypeID;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.input.Binding;
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@@ -115,6 +115,11 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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heal();
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}
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@Override
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public TypeID getTypeID(){
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return TypeIDs.player;
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}
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@Override
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public void move(float x, float y){
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if(!mech.flying){
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