Fixed bugs with multiplayer on Android and new place modes
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@@ -60,7 +60,7 @@ public class DamageArea{
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};
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Entities.getNearby(Vars.control.enemyGroup, rect, cons);
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Entities.getNearby(Vars.control.playerGroup, rect, cons);
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if(!Vars.control.isFriendlyFire()) Entities.getNearby(Vars.control.playerGroup, rect, cons);
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}
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public static void damageEntities(float x, float y, float radius, int damage){
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