reinforced vault/container
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@@ -1109,9 +1109,11 @@ public class Blocks implements ContentList{
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strokeMax = 2.5f;
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radius = 10f;
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amount = 3;
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}}, new DrawLiquidRegion(Liquids.slag), new DrawBlock(), new DrawHeatInput(), new DrawHeatRegion(){{
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}}, new DrawLiquidRegion(Liquids.slag), new DrawBlock(), new DrawHeatInput(),
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new DrawHeatRegion(){{
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heatColor = Color.valueOf("ff6060ff");
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}}, new DrawHeatRegion("-vents"){{
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}},
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new DrawHeatRegion("-vents"){{
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heatColor.a = 1f;
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}});
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iconOverride = new String[]{"-bottom", ""};
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@@ -2147,12 +2149,20 @@ public class Blocks implements ContentList{
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}};
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reinforcedContainer = new StorageBlock("reinforced-container"){{
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requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
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requirements(Category.effect, with(Items.tungsten, 250, Items.graphite, 100));
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size = 3;
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//TODO should it really be kept the same, at 1000?
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itemCapacity = 1000;
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health = size * size * 120;
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}};
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reinforcedVault = new StorageBlock("reinforced-vault"){{
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requirements(Category.effect, with(Items.tungsten, 250, Items.graphite, 100));
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size = 4;
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itemCapacity = 2500;
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health = size * size * 120;
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}};
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//endregion
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//region turrets
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@@ -42,6 +42,7 @@ public class Bullets implements ContentList{
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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lightColor = Color.white;
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}};
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//this is just a copy of the damage lightning bullet that doesn't damage air units
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