Renamed TeamData blocks -> plans
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@@ -247,7 +247,7 @@ public class Teams{
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/** Enemies with cores or spawn points. */
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public Team[] coreEnemies = {};
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/** Planned blocks for drones. This is usually only blocks that have been broken. */
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public Queue<BlockPlan> blocks = new Queue<>();
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public Queue<BlockPlan> plans = new Queue<>();
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/** Quadtree for all buildings of this team. Null if not active. */
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public @Nullable QuadTree<Building> buildingTree;
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@@ -290,7 +290,7 @@ public class Teams{
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}
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//no remaining blocks, cease building if applicable
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blocks.clear();
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plans.clear();
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//convert all team tiles to neutral, randomly killing them
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for(var b : builds){
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