Renamed TeamData blocks -> plans
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@@ -267,7 +267,7 @@ public class BlockRenderer{
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}
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if(brokenFade > 0.001f){
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for(BlockPlan block : player.team().data().blocks){
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for(BlockPlan block : player.team().data().plans){
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Block b = content.block(block.block);
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if(!camera.bounds(Tmp.r1).grow(tilesize * 2f).overlaps(Tmp.r2.setSize(b.size * tilesize).setCenter(block.x * tilesize + b.offset, block.y * tilesize + b.offset))) continue;
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