Move back to UnitType
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@@ -124,16 +124,6 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
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}
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}
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public void drawMining(){
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if(type.drawMineBeam){
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float focusLen = type.mineBeamOffset + Mathf.absin(Time.time, 1.1f, 0.5f);
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float px = x + Angles.trnsx(rotation, focusLen);
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float py = y + Angles.trnsy(rotation, focusLen);
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drawMiningBeam(px, py);
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}
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}
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public void drawMiningBeam(float px, float py){
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if(!mining()) return;
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float swingScl = 12f, swingMag = tilesize / 8f;
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@@ -1232,7 +1232,7 @@ public class UnitType extends UnlockableContent implements Senseable{
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if(unit.inFogTo(Vars.player.team())) return;
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unit.drawBuilding();
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unit.drawMining();
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drawMining(unit);
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boolean isPayload = !unit.isAdded();
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@@ -1344,9 +1344,36 @@ public class UnitType extends UnlockableContent implements Senseable{
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return shieldColor == null ? unit.team.color : shieldColor;
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}
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@Deprecated
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public void drawMining(Unit unit){
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unit.drawMining();
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if(drawMineBeam){
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float focusLen = mineBeamOffset + Mathf.absin(Time.time, 1.1f, 0.5f);
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float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
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float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
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drawMiningBeam(px, py);
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}
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}
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public void drawMiningBeam(Unit unit, float px, float py){
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if(!unit.mining()) return;
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float swingScl = 12f, swingMag = tilesize / 8f;
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float flashScl = 0.3f;
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float ex = unit.mineTile.worldx() + Mathf.sin(Time.time + 48, swingScl, swingMag);
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float ey = unit.mineTile.worldy() + Mathf.sin(Time.time + 48, swingScl + 2f, swingMag);
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Draw.z(Layer.flyingUnit + 0.1f);
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Draw.color(Color.lightGray, Color.white, 1f - flashScl + Mathf.absin(Time.time, 0.5f, flashScl));
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Drawf.laser(Core.atlas.find("minelaser"), Core.atlas.find("minelaser-end"), px, py, ex, ey, 0.75f);
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if(unit.isLocal()){
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Lines.stroke(1f, Pal.accent);
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Lines.poly(unit.mineTile.worldx(), unit.mineTile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time);
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}
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Draw.color();
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}
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public <T extends Unit & Payloadc> void drawPayload(T unit){
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@@ -60,7 +60,7 @@ public class MineWeapon extends Weapon{
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px = wx + Angles.trnsx(weaponRotation, shootX, sY),
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py = wy + Angles.trnsy(weaponRotation, shootX, sY);
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unit.drawMiningBeam(px, py);
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unit.type.drawMiningBeam(px, py);
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Draw.z(z);
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}
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}
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