Broke 90% of all code

This commit is contained in:
Anuken
2018-01-27 14:43:35 -05:00
parent 93cd497c8d
commit 78c8dc4902
36 changed files with 582 additions and 745 deletions

View File

@@ -3,10 +3,15 @@ package io.anuke.mindustry;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.ucore.UCore;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.scene.ui.layout.Unit;
public class Vars{
@@ -76,7 +81,9 @@ public class Vars{
//server port
public static final int port = 6567;
public static final int webPort = 6568;
public static final GameState state = new GameState();
public static Control control;
public static Logic logic;
public static Renderer renderer;
@@ -86,4 +93,10 @@ public class Vars{
public static NetClient netClient;
public static Player player;
public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class);
}