Bugfix: fortress real range too small (#11640)
* dont thread the needle * even less
This commit is contained in:
@@ -176,8 +176,8 @@ public class UnitTypes{
|
||||
bullet = new ArtilleryBulletType(2f, 20, "shell"){{
|
||||
hitEffect = Fx.blastExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 120f - 35f / 2f;
|
||||
rangeOverride = 240f;
|
||||
lifetime = 120f - (35f - 8f) / 2f;
|
||||
maxRange = 240f;
|
||||
width = height = 14f;
|
||||
collides = true;
|
||||
collidesTiles = true;
|
||||
|
||||
Reference in New Issue
Block a user