Update bundle_zh_TW.properties (#10225)
This commit is contained in:
@@ -707,9 +707,9 @@ objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightg
|
|||||||
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]建造:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]產生單位:[][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
objective.destroyunits = [accent]摧毀:[][lightgray]{0}[]x 單位
|
||||||
objective.enemiesapproaching = [accent]的人在 [lightgray]{0} 到達[]
|
objective.enemiesapproaching = [accent]敵人在 [lightgray]{0} 到達[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]敵人正在 [lightgray]{0} 加緊生產[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]敵人在 [lightgray]{0} 開始產生空中單位[]
|
||||||
objective.destroycore = [accent]摧毀敵人核心
|
objective.destroycore = [accent]摧毀敵人核心
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
||||||
@@ -792,11 +792,11 @@ threat.medium = 中
|
|||||||
threat.high = 高
|
threat.high = 高
|
||||||
threat.extreme = 極高
|
threat.extreme = 極高
|
||||||
threat.eradication = 毀滅性
|
threat.eradication = 毀滅性
|
||||||
difficulty.casual = Casual
|
difficulty.casual = 休閒模式
|
||||||
difficulty.easy = Easy
|
difficulty.easy = 簡單模式
|
||||||
difficulty.normal = Normal
|
difficulty.normal = 普通模式
|
||||||
difficulty.hard = Hard
|
difficulty.hard = 困難模式
|
||||||
difficulty.eradication = Eradication
|
difficulty.eradication = 滅絕模式
|
||||||
|
|
||||||
planets = 行星
|
planets = 行星
|
||||||
|
|
||||||
@@ -1019,7 +1019,7 @@ stat.immunities = Immunities
|
|||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
|
||||||
ability.forcefield = 防護罩
|
ability.forcefield = 防護罩
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = 投射一個能吸收子彈的防護罩
|
||||||
ability.repairfield = 維修力場
|
ability.repairfield = 維修力場
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = Repairs nearby units
|
||||||
ability.statusfield = 狀態力場
|
ability.statusfield = 狀態力場
|
||||||
|
|||||||
Reference in New Issue
Block a user