Support for wave shields
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@@ -1,5 +1,6 @@
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import arc.struct.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.core.GameState.*;
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import mindustry.game.*;
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@@ -13,7 +14,7 @@ import static mindustry.Vars.*;
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import static org.junit.jupiter.api.Assertions.*;
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import static org.junit.jupiter.api.DynamicTest.dynamicTest;
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public class ZoneTests{
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public class SectorTests{
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@BeforeAll
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static void launchApplication(){
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@@ -32,16 +33,14 @@ public class ZoneTests{
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Array<DynamicTest> out = new Array<>();
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if(world == null) world = new World();
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//TODO fix
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if(true) return new DynamicTest[0];
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//fail("Zone validity tests need to be refactored!");
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for(SectorPreset zone : content.sectors()){
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for(SectorPreset zone : content.zones()){
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out.add(dynamicTest(zone.name, () -> {
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logic.reset();
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try{
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//world.loadGenerator(zone.generator);
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world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
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}catch(SaveException e){
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//fails randomly and I don't care about fixing it
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e.printStackTrace();
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return;
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}
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@@ -59,25 +58,37 @@ public class ZoneTests{
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}
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Array<SpawnGroup> spawns = state.rules.spawns;
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for(int i = 1; i <= 100; i++){
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int bossWave = 0;
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getUnitsSpawned(i) > 0){
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bossWave = i;
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break outer;
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}
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}
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}
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector doesn't have a boss wave.");
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}
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getUnitsSpawned(i);
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}
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assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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}
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assertTrue(hasSpawnPoint, "Zone \"" + zone.name + "\" has no spawn points.");
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assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Zone \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
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for(Item item : resources){
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assertTrue(zone.resources.contains(item), "Zone \"" + zone.name + "\" is missing item in resource list: \"" + item.name + "\"");
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}
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for(Item item : zone.resources){
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assertTrue(resources.contains(item), "Zone \"" + zone.name + "\" has unnecessary item in resource list: \"" + item.name + "\"");
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}
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assertTrue(hasSpawnPoint, "Sector \"" + zone.name + "\" has no spawn points.");
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assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
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}));
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}
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