Support for wave shields

This commit is contained in:
Anuken
2020-05-20 17:16:18 -04:00
parent dc58626602
commit 78f24b8840
10 changed files with 70 additions and 31 deletions

View File

@@ -1,5 +1,6 @@
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.core.GameState.*;
import mindustry.game.*;
@@ -13,7 +14,7 @@ import static mindustry.Vars.*;
import static org.junit.jupiter.api.Assertions.*;
import static org.junit.jupiter.api.DynamicTest.dynamicTest;
public class ZoneTests{
public class SectorTests{
@BeforeAll
static void launchApplication(){
@@ -32,16 +33,14 @@ public class ZoneTests{
Array<DynamicTest> out = new Array<>();
if(world == null) world = new World();
//TODO fix
if(true) return new DynamicTest[0];
//fail("Zone validity tests need to be refactored!");
for(SectorPreset zone : content.sectors()){
for(SectorPreset zone : content.zones()){
out.add(dynamicTest(zone.name, () -> {
logic.reset();
try{
//world.loadGenerator(zone.generator);
world.loadGenerator(zone.generator.map.width, zone.generator.map.height, zone.generator::generate);
}catch(SaveException e){
//fails randomly and I don't care about fixing it
e.printStackTrace();
return;
}
@@ -59,25 +58,37 @@ public class ZoneTests{
}
Array<SpawnGroup> spawns = state.rules.spawns;
for(int i = 1; i <= 100; i++){
int bossWave = 0;
outer:
for(int i = 1; i <= 1000; i++){
for(SpawnGroup spawn : spawns){
if(spawn.effect == StatusEffects.boss && spawn.getUnitsSpawned(i) > 0){
bossWave = i;
break outer;
}
}
}
if(state.rules.attackMode){
bossWave = 100;
}else{
assertNotEquals(0, bossWave, "Sector doesn't have a boss wave.");
}
//TODO check for difficulty?
for(int i = 1; i <= bossWave; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getUnitsSpawned(i);
}
assertNotEquals(0, total, "Zone " + zone + " has no spawned enemies at wave " + i);
assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
}
assertTrue(hasSpawnPoint, "Zone \"" + zone.name + "\" has no spawn points.");
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Zone \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
for(Item item : resources){
assertTrue(zone.resources.contains(item), "Zone \"" + zone.name + "\" is missing item in resource list: \"" + item.name + "\"");
}
for(Item item : zone.resources){
assertTrue(resources.contains(item), "Zone \"" + zone.name + "\" has unnecessary item in resource list: \"" + item.name + "\"");
}
assertTrue(hasSpawnPoint, "Sector \"" + zone.name + "\" has no spawn points.");
assertTrue(spawner.countSpawns() > 0 || (state.rules.attackMode && state.teams.get(state.rules.waveTeam).hasCore()), "Sector \"" + zone.name + "\" has no enemy spawn points: " + spawner.countSpawns());
}));
}