WIP bullet shotgun for T4 tank
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@@ -290,7 +290,7 @@ public class UnitTypes{
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fragBullets = 3;
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fragLifeMin = 0f;
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fragCone = 30f;
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fragRandomSpread = 30f;
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fragBullet = new BasicBulletType(9f, 20){{
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width = 10f;
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@@ -2680,11 +2680,11 @@ public class UnitTypes{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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lifetime = 30f;
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lifetime = 18f;
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hitSize = 6f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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pierceCap = 3;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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@@ -2694,6 +2694,28 @@ public class UnitTypes{
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hitEffect = despawnEffect = Fx.blastExplosion;
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splashDamageRadius = 20f;
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splashDamage = 50f;
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fragOnHit = false;
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fragRandomSpread = 0f;
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fragSpread = 10f;
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fragBullets = 5;
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fragVelocityMin = 1f;
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//TODO
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fragBullet = new BasicBulletType(8f, 30){{
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sprite = "missile-large";
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width = 8f;
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height = 12f;
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lifetime = 15f;
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hitSize = 4f;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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frontColor = Color.white;
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trailWidth = 2.8f;
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trailLength = 6;
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hitEffect = despawnEffect = Fx.blastExplosion;
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splashDamageRadius = 10f;
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splashDamage = 20f;
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}};
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}};
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}});
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@@ -3503,7 +3525,7 @@ public class UnitTypes{
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spread = 11f;
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}};
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bullet = new BasicBulletType(5f, 18){{
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bullet = new BasicBulletType(5f, 24){{
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homingPower = 0.19f;
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homingDelay = 4f;
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width = 7f;
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