Improved background
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@@ -58,7 +58,7 @@ public class GameState{
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Enemy enemy = null;
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if(wave%5 == 0 /*&& point == 1 */&& pos == 0){
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if(wave%5 == 0 & pos <= wave/5){
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enemy = new BossEnemy(point);
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}else if(wave > 3 && pos < amount/2){
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enemy = new FastEnemy(point);
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@@ -89,7 +89,6 @@ public class GameState{
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Timers.run(i*2, ()->{
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Effects.effect("explosion", core.worldx()+Mathf.range(40), core.worldy()+Mathf.range(40));
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});
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}
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Effects.effect("coreexplosion", core.worldx(), core.worldy());
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