changed phase radius boost
Split into phase radius boost and phase shield boost.
This commit is contained in:
@@ -22,7 +22,8 @@ public class ForceProjector extends Block{
|
||||
public final int timerUse = timers++;
|
||||
public float phaseUseTime = 350f;
|
||||
|
||||
public float phaseBoost = 80f;
|
||||
public float phaseRadiusBoost = 80f;
|
||||
public float phaseShieldBoost = 400f;
|
||||
public float radius = 101.7f;
|
||||
public float breakage = 550f;
|
||||
public float cooldownNormal = 1.75f;
|
||||
@@ -63,8 +64,8 @@ public class ForceProjector extends Block{
|
||||
stats.add(BlockStat.shieldHealth, breakage, StatUnit.none);
|
||||
stats.add(BlockStat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
|
||||
stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
|
||||
stats.add(BlockStat.boostEffect, phaseBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, phaseBoost * 5f, StatUnit.shieldHealth);
|
||||
stats.add(BlockStat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
|
||||
stats.add(BlockStat.boostEffect, phaseShieldBoost * 5f, StatUnit.shieldHealth);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -79,7 +80,7 @@ public class ForceProjector extends Block{
|
||||
Lines.poly(x * tilesize, y * tilesize, 6, radius);
|
||||
Draw.color();
|
||||
|
||||
float phaseBoostedRadius = radius + phaseBoost;
|
||||
float phaseBoostedRadius = radius + phaseRadiusBoost;
|
||||
Draw.color(Pal.gray);
|
||||
Lines.stroke(3f);
|
||||
Lines.poly(x * tilesize, y * tilesize, 6, phaseBoostedRadius);
|
||||
@@ -130,7 +131,7 @@ public class ForceProjector extends Block{
|
||||
broken = false;
|
||||
}
|
||||
|
||||
if(buildup >= breakage + (phaseBoost * 5f) && !broken){
|
||||
if(buildup >= breakage + phaseShieldBoost && !broken){
|
||||
broken = true;
|
||||
buildup = breakage;
|
||||
Fx.shieldBreak.at(x, y, radius, team.color);
|
||||
@@ -149,7 +150,7 @@ public class ForceProjector extends Block{
|
||||
}
|
||||
|
||||
float realRadius(){
|
||||
return (radius + phaseHeat * phaseBoost) * radscl;
|
||||
return (radius + phaseHeat * phaseRadiusBoost) * radscl;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user