Fixed multiplayer

This commit is contained in:
Anuken
2020-05-22 11:06:56 -04:00
parent 598c7235b4
commit 795bd84d06
2 changed files with 12 additions and 6 deletions

View File

@@ -9,6 +9,7 @@ import mindustry.io.*;
import java.io.*;
import java.nio.*;
import java.util.zip.*;
/**
* Class for storing all packets.
@@ -169,9 +170,14 @@ public class Packets{
TypeIO.writeString(buffer, versionType);
TypeIO.writeString(buffer, name);
TypeIO.writeString(buffer, usid);
buffer.put(mobile ? (byte)1 : 0);
buffer.put(Base64Coder.decode(uuid));
buffer.put((byte)color);
CRC32 crc = new CRC32();
crc.update(Base64Coder.decode(uuid));
buffer.putLong(crc.getValue());
buffer.put(mobile ? (byte)1 : 0);
buffer.putInt(color);
buffer.put((byte)mods.size);
for(int i = 0; i < mods.size; i++){
TypeIO.writeString(buffer, mods.get(i));
@@ -184,11 +190,11 @@ public class Packets{
versionType = TypeIO.readString(buffer);
name = TypeIO.readString(buffer);
usid = TypeIO.readString(buffer);
mobile = buffer.get() == 1;
color = buffer.getInt();
byte[] idbytes = new byte[16];
buffer.get(idbytes);
uuid = new String(Base64Coder.encode(idbytes));
mobile = buffer.get() == 1;
color = buffer.getInt();
int totalMods = buffer.get();
mods = new Array<>(totalMods);
for(int i = 0; i < totalMods; i++){