Attempt at fixing mediump precision issues

This commit is contained in:
Anuken
2020-11-03 10:59:16 -05:00
parent 6cde363d77
commit 797d6eaa4a
8 changed files with 35 additions and 14 deletions

View File

@@ -45,6 +45,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
//debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion());
Log.info("[GL] Max texture size: @", Gl.getInt(Gl.maxTextureSize));
Log.info("[GL] Max vert/frag shader FP precision: @ / @", Gl.getShaderPrecision(Gl.vertexShader, Gl.highFloat), Gl.getShaderPrecision(Gl.fragmentShader, Gl.highFloat));
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
Log.info("[JAVA] Version: @", System.getProperty("java.version"));