Attempt at fixing mediump precision issues
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@@ -45,6 +45,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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//debug GL information
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Log.info("[GL] Version: @", graphics.getGLVersion());
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Log.info("[GL] Max texture size: @", Gl.getInt(Gl.maxTextureSize));
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Log.info("[GL] Max vert/frag shader FP precision: @ / @", Gl.getShaderPrecision(Gl.vertexShader, Gl.highFloat), Gl.getShaderPrecision(Gl.fragmentShader, Gl.highFloat));
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Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
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Log.info("[JAVA] Version: @", System.getProperty("java.version"));
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