diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index e215eca066..ef10918109 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2224,6 +2224,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index d58ba435f8..eeab1a60e0 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2241,6 +2241,7 @@ laccess.dead = Дали дадена единица/сграда е била у laccess.controlled = Връща:\n[accent]@ctrlProcessor[] ако единицата е контролирана от процесор\n[accent]@ctrlPlayer[] ако единицата/сградата е контролирана от играч\n[accent]@ctrlFormation[] ако единицата участва във формация\nИначе, връща 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 709483e64a..5baa8c36a0 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2252,6 +2252,7 @@ laccess.dead = Retorna si una unitat o bloc està destruïda o si ja no és vàl laccess.controlled = Returna:\n[accent]@ctrlProcessor[] si el controlador de la unitat és un processador;\n[accent]@ctrlPlayer[] si el controlador de la unitat és un jugador;\n[accent]@ctrlCommand[] si el controlador és un comandament del jugador;\naltrament, és 0. laccess.progress = Progrés de l’acció, entre 0 i 1.\nRetorna la producció, la recàrrega de la torreta o el progrés de la construcció. laccess.speed = Velocitat màxima de la unitat, en caselles/s. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Desconegut lcategory.unknown.description = Instruccions sense categoria. lcategory.io = Entrada i sortida diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index ce73e66e70..e1c681c717 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2245,6 +2245,7 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná. laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0. laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Neznámé lcategory.unknown.description = Nezařazené instrukce. lcategory.io = Vstup a Výstup diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 1364715671..a1e5dda79e 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2223,6 +2223,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index fcc2e3e686..6c6fa600fc 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2274,6 +2274,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unbekannt lcategory.unknown.description = Unbekannte Anweisungen diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 534c73dc9c..5296985752 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2268,6 +2268,7 @@ laccess.dead = Si una unidad/bloque es destruída o inválida. laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0. laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una producción, la recarga de una torreta o el progreso de una construcción. laccess.speed = Velocidad máxima de una unidad, en bloques/segundo. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Desconocido lcategory.unknown.description = Instrucciones no clasificadas. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index f71199d509..977b1810d2 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 2b3756b3f1..f5628e9088 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2227,6 +2227,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 4c7dd8316f..0f6e8b476e 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2228,6 +2228,7 @@ laccess.dead = Selvitä, onko yksikkö/rakennus tuhoutunut tai ei enää kelvoll laccess.controlled = Palauttaa:\n[accent]@ctrlProcessor[], jos yksikön hallitsija on prosessori.\n[accent]@ctrlPlayer[], jos yksikön/rakennuksen hallitsija on pelaaja.\n[accent]@ctrlFormation[], jos yksikkö on muodostelmassa\nMuussa tapauksessa palauttaa 0. laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuotannon, tykin latauksen tai rakennuksen edistymisen. laccess.speed = Yksikön huippunopeus laattoina/sekunti. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Tuntematon lcategory.unknown.description = Luokittelemattomat ohjeet. lcategory.io = Sisään- ja ulostulo diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 42c3f52812..513c1b7c86 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2224,6 +2224,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 5f7f445661..3147d9a6c6 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2275,6 +2275,7 @@ laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide. laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0. laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction. laccess.speed = La vitesse maximale d'une unité, en blocs/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Inconnu lcategory.unknown.description = Instructions sans catégorie. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index b77b40b085..a4ffd28f49 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2236,6 +2236,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 141e6cf09a..882b346dae 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2266,6 +2266,7 @@ laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Tak Diketahui lcategory.unknown.description = Instruksi tanpa kategori. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index f0f52c3670..ce09e40fb0 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2238,6 +2238,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index ddab57b0e6..eefbb73652 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2242,6 +2242,7 @@ laccess.dead = ユニットや建物が機能しているかどうか、また laccess.controlled = ユニットや建物がどのように制御されているのかを取得します。\nプロセッサ制御の場合、 [accent]@ctrlProcessor[] を返します。\nプレイヤー制御の場合、 [accent]@ctrlPlayer[] を返します。\n隊列を組んでいる場合、 [accent]@ctrlFormation[] を返します。\nそれ以外は 0 を返します。 laccess.progress = アクションの進行状況を0〜1で取得します。\n生産、リロード、または建設の進捗状況を返します。 laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒) +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = 不明 lcategory.unknown.description = 未分類の指示です。 lcategory.io = 入出力 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index b1daef2e08..03fffe97de 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2245,6 +2245,7 @@ laccess.dead = 기체 또는 건물 사망/무효 여부 laccess.controlled = 만약 기체 제어자가 프로세서라면 [accent]@ctrlProcessor[]를 반환합니다.\n만약 기체/건물 제어자가 플레이어라면 [accent]@ctrlPlayer[]를 반환합니다.\n만약 기체가 다른 기체에 의해 지휘되면(G키)[accent]@ctrlFormation[]를 반환합니다.\n그 외에는 0을 반환합니다. laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나 구조물 진행률을 반환합니다. laccess.speed = 기체의 최대 속도, 타일/초 +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = 알 수 없음 lcategory.unknown.description = 분류되지 않은 설명 lcategory.io = 입력 & 출력 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index dfad07c17c..7cf2239a86 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 1916daee56..1b0b9fcc33 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2238,6 +2238,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 42d272eadd..f81747e840 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index f3d9e61120..50995edbb8 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2263,6 +2263,7 @@ laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istni laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0. laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Inne lcategory.unknown.description = Niezkategoryzowane instrukcje. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index ced19c1b9c..ad5d5fca7d 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2261,6 +2261,7 @@ laccess.dead = Se uma unidade/edifício está morta ou não é mais válida. laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0. laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção. laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Desconhecido lcategory.unknown.description = Instruções não categorizadas. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index b85a6152fc..7144e0398b 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 4f628c4a39..daef35ad2c 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2246,6 +2246,7 @@ laccess.dead = Specifică dacă o unitate sau clădire a murit/nu mai e validă. laccess.controlled = Returnează:\n[accent]@ctrlProcessor[] dacă controlorul unității e procesor\n[accent]@ctrlPlayer[] dacă controlorul unității/clădirii e jucător\n[accent]@ctrlFormation[] dacă unitatea e într-o formație\nAltfel dă 0. laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul producției, al construcției sau reîncărcarea armelor. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 88d25e0f66..b6bc593e2b 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2249,6 +2249,7 @@ laccess.dead = Является ли единица/постройка нера laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. laccess.speed = Максимальная скорость единицы, в тайлах/сек. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Неизвестно lcategory.unknown.description = Нет категории. lcategory.io = Ввод и вывод diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 6959e47c17..965f1a9eea 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2249,6 +2249,7 @@ laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Maksimalna brzina jedinice, u polja/sekundi. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Nepoznato lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 97cc02c936..7865ea7bba 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 991d5eaf4a..e8e290b52a 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2265,6 +2265,7 @@ laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตน laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0 laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = ไม่ทราบ lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index a7bbdcbfae..5b4942cac4 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2225,6 +2225,7 @@ laccess.dead = Whether a unit/building is dead or no longer valid. laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress. laccess.speed = Top speed of a unit, in tiles/sec. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Unknown lcategory.unknown.description = Uncategorized instructions. lcategory.io = Input & Output diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index 4ad73f0049..388910ff8e 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2247,6 +2247,7 @@ laccess.dead = Bir bina veya birim hala var mı? laccess.controlled = Bir birim ne tarafından kontrol ediliyor? laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldurma süresindeki aşama. laccess.speed = Bir Birimin Maks hızı, blok/sn. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = ??? lcategory.unknown.description = Kategorilenmemiş Talimatlar lcategory.io = Giriş & Çıkış diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 288fcd4561..21000c6e72 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2272,6 +2272,7 @@ laccess.dead = Чи є одиниця або будівля мертвою аб laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. laccess.speed = Максимальна швидкість одиниці, у плитках за секунду. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Невідома категорія lcategory.unknown.description = Команди без категорії. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 90cca2efb5..ae7d98f68f 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2248,6 +2248,7 @@ laccess.dead = Đơn vị/công trình đã chết hoặc không còn hợp lệ laccess.controlled = Trả về:\n[accent]@ctrlProcessor[] nếu điều khiển là khối xử lý\n[accent]@ctrlPlayer[] nếu người điều khiển đơn vị/công trình là người chơi\n[accent]@ctrlFormation[] nếu đơn vị trọng đội hình\nNgược lại, 0. laccess.progress = Tiến trình thực hiện, 0 đến 1.\n Trả về tiến trình sản xuất, nạp đạn bệ súng hoặc xây dựng. laccess.speed = Tốc độ của đơn vị, tính bằng ô/giây. +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = Không xác định lcategory.unknown.description = Chỉ thị không được phân loại. lcategory.io = Đầu Vào & Ra diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index f6a35f8042..ebdae788d7 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2273,6 +2273,7 @@ laccess.dead = 单位或建筑是否已被摧毁或者已失效 laccess.controlled = 若单位的控制方是处理器,返回[accent]@ctrlProcessor[]\n若单位/建筑由玩家控制,返回[accent]@ctrlPlayer[]\n若单位在编队中,返回[accent]@ctrlFormation[]\n其他情况,返回0 laccess.progress = 进度,0到1之间的数值。 \n返回工厂生产、 炮塔装填,或者建筑建造的进度 laccess.speed = 单位的最高速度(格/秒) +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = 未知 lcategory.unknown.description = 未分类的指令 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index fbf4117c13..d52eff7da1 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2257,6 +2257,7 @@ laccess.dead = 單位或建築是否已死亡或不存在。 laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 laccess.speed = 單位最快速度(格子/秒) +laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. lcategory.unknown = 未知 lcategory.unknown.description = Uncategorized instructions. diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 08a157dd9b..2f3e166592 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -4537,7 +4537,7 @@ public class Blocks{ }}; scathe = new ItemTurret("scathe"){{ - requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.carbide, 300)); + requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.oxide, 100, Items.carbide, 200)); ammo( Items.carbide, new BasicBulletType(0f, 1){{ @@ -4680,7 +4680,7 @@ public class Blocks{ targetUnderBlocks = false; shake = 6f; - ammoPerShot = 20; + ammoPerShot = 15; maxAmmo = 30; shootY = -1; outlineColor = Pal.darkOutline;