Merge branch '6.0' into crater

This commit is contained in:
Patrick 'Quezler' Mounier
2020-04-16 20:30:13 +02:00
5 changed files with 17 additions and 3 deletions

View File

@@ -990,6 +990,12 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTree
return null;
}
@Replace
@Override
public boolean isValid(){
return tile.entity == this && !dead();
}
@Override
public void remove(){
if(sound != null){

View File

@@ -35,7 +35,7 @@ public class OverlayRenderer{
public void drawTop(){
if(Core.settings.getBool("indicators")){
if(Core.settings.getBool("playerindicators")){
for(Playerc player : Groups.player){
if(Vars.player != player && Vars.player.team() == player.team()){
if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
@@ -49,7 +49,9 @@ public class OverlayRenderer{
}
}
}
}
if(Core.settings.getBool("indicators")){
Groups.unit.each(unit -> {
if(!unit.isLocal() && unit.team() != player.team() && !rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f).setCenter(Core.camera.position.x, Core.camera.position.y).contains(unit.x(), unit.y())){
Tmp.v1.set(unit.x(), unit.y()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);

View File

@@ -313,7 +313,11 @@ public class SchematicsDialog extends FloatingDialog{
int i = 0;
for(ItemStack s : arr){
r.addImage(s.item.icon(Cicon.small)).left();
r.add(s.amount + "").padLeft(2).left().color(Color.lightGray).padRight(4);
r.label(() -> {
Tilec core = player.closestCore();
if(core == null || state.rules.infiniteResources || core.items().has(s.item, s.amount)) return "[lightgray]" + s.amount + "";
return (core.items().has(s.item, s.amount) ? "[lightgray]" : "[scarlet]") + Math.min(core.items().get(s.item), s.amount) + "[lightgray]/" + s.amount;
}).padLeft(2).left().padRight(4);
if(++i % 4 == 0){
r.row();

View File

@@ -326,6 +326,7 @@ public class SettingsMenuDialog extends SettingsDialog{
if(!mobile){
graphics.checkPref("blockselectkeys", true);
}
graphics.checkPref("playerindicators", true);
graphics.checkPref("indicators", true);
graphics.checkPref("animatedwater", true);
if(Shaders.shield != null){