More payload block recolors / Bugfixes

This commit is contained in:
Anuken
2022-02-09 23:27:04 -05:00
parent 48b1266d19
commit 79dcfefd69
15 changed files with 34 additions and 11 deletions

View File

@@ -271,14 +271,16 @@ public class Units{
result = null;
cdist = 0f;
cpriority = -99999f;
nearbyEnemies(team, x - range, y - range, range*2f, range*2f, e -> {
if(e.dead() || !predicate.get(e) || e.team == Team.derelict || !e.type.targetable) return;
float dst2 = e.dst2(x, y) - (e.hitSize * e.hitSize);
if(dst2 < range*range && (result == null || dst2 < cdist)){
if(dst2 < range*range && (result == null || dst2 < cdist || e.type.targetPriority > cpriority) && e.type.targetPriority >= cpriority){
result = e;
cdist = dst2;
cpriority = e.type.targetPriority;
}
});
@@ -297,7 +299,7 @@ public class Units{
if(e.dead() || !predicate.get(e) || e.team == Team.derelict || !e.within(x, y, range + e.hitSize/2f) || !e.type.targetable) return;
float cost = sort.cost(e, x, y);
if((result == null || cost < cdist) && e.type.targetPriority >= cpriority){
if((result == null || cost < cdist || e.type.targetPriority > cpriority) && e.type.targetPriority >= cpriority){
result = e;
cdist = cost;
cpriority = e.type.targetPriority;