Real-time lighting + solar system rendering
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@@ -1,12 +1,14 @@
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attribute vec4 a_position;
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attribute vec4 a_color;
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uniform mat4 u_projModelView;
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uniform mat4 u_proj;
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uniform mat4 u_trans;
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varying vec4 v_col;
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varying vec4 v_position;
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void main() {
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gl_Position = u_projModelView * a_position;
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gl_Position = u_proj * u_trans * a_position;
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v_col = a_color;
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v_position = a_position;
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}
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