splashDamagePierce
This commit is contained in:
@@ -224,6 +224,8 @@ public class BulletType extends Content implements Cloneable{
|
||||
|
||||
/** Use a negative value to disable splash damage. */
|
||||
public float splashDamageRadius = -1f;
|
||||
/** If true, splash damage pierces through tiles. */
|
||||
public boolean splashDamagePierce = false;
|
||||
|
||||
/** Amount of fires attempted around bullet. */
|
||||
public int incendAmount = 0;
|
||||
@@ -457,7 +459,7 @@ public class BulletType extends Content implements Cloneable{
|
||||
|
||||
public void createSplashDamage(Bullet b, float x, float y){
|
||||
if(splashDamageRadius > 0 && !b.absorbed){
|
||||
Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * b.damageMultiplier(), false, collidesAir, collidesGround, scaledSplashDamage, b);
|
||||
Damage.damage(b.team, x, y, splashDamageRadius, splashDamage * b.damageMultiplier(), splashDamagePierce, collidesAir, collidesGround, scaledSplashDamage, b);
|
||||
|
||||
if(status != StatusEffects.none){
|
||||
Damage.status(b.team, x, y, splashDamageRadius, status, statusDuration, collidesAir, collidesGround);
|
||||
|
||||
Reference in New Issue
Block a user