Fixed map colors / Cultivator tweak / Color gen
This commit is contained in:
@@ -35,7 +35,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
//environment
|
||||
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
|
||||
grass, holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
|
||||
holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
|
||||
iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
|
||||
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5,
|
||||
|
||||
@@ -118,7 +118,6 @@ public class Blocks implements ContentList{
|
||||
statusDuration = 120f;
|
||||
drownTime = 140f;
|
||||
cacheLayer = CacheLayer.water;
|
||||
minimapColor = Color.valueOf("465a96");
|
||||
}};
|
||||
|
||||
water = new Floor("water"){{
|
||||
@@ -130,7 +129,6 @@ public class Blocks implements ContentList{
|
||||
liquidDrop = Liquids.water;
|
||||
isLiquid = true;
|
||||
cacheLayer = CacheLayer.water;
|
||||
minimapColor = Color.valueOf("506eb4");
|
||||
}};
|
||||
|
||||
tar = new Floor("tar"){{
|
||||
@@ -143,22 +141,18 @@ public class Blocks implements ContentList{
|
||||
liquidDrop = Liquids.oil;
|
||||
isLiquid = true;
|
||||
cacheLayer = CacheLayer.oil;
|
||||
minimapColor = Color.valueOf("292929");
|
||||
}};
|
||||
|
||||
stone = new Floor("stone"){{
|
||||
hasOres = true;
|
||||
minimapColor = Color.valueOf("323232");
|
||||
}};
|
||||
|
||||
craters = new Floor("craters"){{
|
||||
minimapColor = Color.valueOf("323232");
|
||||
variants = 6;
|
||||
blendGroup = stone;
|
||||
}};
|
||||
|
||||
charr = new Floor("char"){{
|
||||
minimapColor = Color.valueOf("323232");
|
||||
blendGroup = stone;
|
||||
}};
|
||||
|
||||
@@ -171,12 +165,10 @@ public class Blocks implements ContentList{
|
||||
liquidDrop = Liquids.water;
|
||||
isLiquid = true;
|
||||
cacheLayer = CacheLayer.water;
|
||||
minimapColor = Color.valueOf("506eb4");
|
||||
}};
|
||||
|
||||
sand = new Floor("sand"){{
|
||||
itemDrop = Items.sand;
|
||||
minimapColor = Color.valueOf("988a67");
|
||||
hasOres = true;
|
||||
playerUnmineable = true;
|
||||
}};
|
||||
@@ -191,17 +183,11 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
snow = new Floor("snow"){{
|
||||
minimapColor = Color.valueOf("c2d1d2");
|
||||
}};
|
||||
|
||||
ice = new Floor("ice"){{
|
||||
dragMultiplier = 0.2f;
|
||||
speedMultiplier = 0.4f;
|
||||
minimapColor = Color.valueOf("b8eef8");
|
||||
}};
|
||||
|
||||
grass = new Floor("grass"){{
|
||||
minimapColor = Color.valueOf("549d5b");
|
||||
}};
|
||||
|
||||
cliffs = new StaticWall("cliffs"){{
|
||||
@@ -957,8 +943,8 @@ public class Blocks implements ContentList{
|
||||
|
||||
cultivator = new Cultivator("cultivator"){{
|
||||
requirements(Category.production, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20));
|
||||
result = Items.biomatter;
|
||||
drillTime = 200;
|
||||
output = Items.biomatter;
|
||||
craftTime = 200;
|
||||
size = 2;
|
||||
hasLiquids = true;
|
||||
hasPower = true;
|
||||
|
||||
@@ -323,7 +323,7 @@ public class Zones implements ContentList{
|
||||
itemRequirements = ItemStack.with(Items.silicon, 8000, Items.titanium, 6000, Items.graphite, 4000);
|
||||
conditionWave = 20;
|
||||
zoneRequirements = new Zone[]{stainedMountains};
|
||||
blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.container};
|
||||
blockRequirements = new Block[]{Blocks.launchPad, Blocks.unloader, Blocks.coreFoundation};
|
||||
rules = () -> new Rules(){{
|
||||
waves = true;
|
||||
waveTimer = true;
|
||||
@@ -387,7 +387,7 @@ public class Zones implements ContentList{
|
||||
}};
|
||||
}};
|
||||
|
||||
desolateRift = new Zone("desolateRift", new MapGenerator("groundZero", 1)){{ //TODO implement
|
||||
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift")){{
|
||||
deployCost = ItemStack.with(Items.copper, 300);
|
||||
startingItems = ItemStack.with(Items.copper, 200);
|
||||
conditionWave = 15;
|
||||
|
||||
Reference in New Issue
Block a user