Fixed map colors / Cultivator tweak / Color gen

This commit is contained in:
Anuken
2019-02-01 19:01:08 -05:00
parent a6799dd29b
commit 7a072746d9
22 changed files with 1504 additions and 1581 deletions
@@ -529,7 +529,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().minimapColor : tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().color : tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
achievedFlight = false;