Fixed repair beam infinite range
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@@ -125,7 +125,7 @@ public class RepairBeamWeapon extends Weapon{
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if(targetBuildings){
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//snap to closest building
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Vars.world.raycastEachWorld(wx, wy, mount.aimX, mount.aimY, (x, y) -> {
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Vars.world.raycastEachWorld(wx, wy, heal.lastEnd.x, heal.lastEnd.y, (x, y) -> {
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var build = Vars.world.build(x, y);
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if(build != null && build.team == unit.team && build.damaged()){
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heal.target = build;
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