Fixed repair beam infinite range

This commit is contained in:
Anuken
2022-02-16 21:59:26 -05:00
parent 0cee879225
commit 7a1b72ca2c

View File

@@ -125,7 +125,7 @@ public class RepairBeamWeapon extends Weapon{
if(targetBuildings){
//snap to closest building
Vars.world.raycastEachWorld(wx, wy, mount.aimX, mount.aimY, (x, y) -> {
Vars.world.raycastEachWorld(wx, wy, heal.lastEnd.x, heal.lastEnd.y, (x, y) -> {
var build = Vars.world.build(x, y);
if(build != null && build.team == unit.team && build.damaged()){
heal.target = build;