Fixed repair beam infinite range
This commit is contained in:
@@ -125,7 +125,7 @@ public class RepairBeamWeapon extends Weapon{
|
|||||||
|
|
||||||
if(targetBuildings){
|
if(targetBuildings){
|
||||||
//snap to closest building
|
//snap to closest building
|
||||||
Vars.world.raycastEachWorld(wx, wy, mount.aimX, mount.aimY, (x, y) -> {
|
Vars.world.raycastEachWorld(wx, wy, heal.lastEnd.x, heal.lastEnd.y, (x, y) -> {
|
||||||
var build = Vars.world.build(x, y);
|
var build = Vars.world.build(x, y);
|
||||||
if(build != null && build.team == unit.team && build.damaged()){
|
if(build != null && build.team == unit.team && build.damaged()){
|
||||||
heal.target = build;
|
heal.target = build;
|
||||||
|
|||||||
Reference in New Issue
Block a user