Ammo system redesign
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@@ -70,8 +70,10 @@ public class Block extends UnlockableContent{
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public boolean update;
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/** whether this block has health and can be destroyed */
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public boolean destructible;
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/** whether unloaders work on this block*/
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/** whether unloaders work on this block */
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public boolean unloadable = true;
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/** whether units can resupply by taking items from this block */
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public boolean allowResupply = false;
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/** whether this is solid */
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public boolean solid;
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/** whether this block CAN be solid. */
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