Tweaks to improve in-game editing
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@@ -17,6 +17,7 @@ import io.anuke.arc.scene.utils.Elements;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.StateChangeEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Pal;
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@@ -26,8 +27,6 @@ import io.anuke.mindustry.net.Packets.AdminAction;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import java.lang.StringBuilder;
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import static io.anuke.mindustry.Vars.*;
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public class HudFragment extends Fragment{
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@@ -131,8 +130,13 @@ public class HudFragment extends Fragment{
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}
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});
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cont.table(stuff -> {
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stuff.left();
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Table wavesMain, editorMain;
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cont.stack(wavesMain = new Table(), editorMain = new Table());
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{
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wavesMain.visible(() -> shown && !state.isEditor());
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wavesMain.left();
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Stack stack = new Stack();
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TextButton waves = new TextButton("", "wave");
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Table btable = new Table().margin(0);
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@@ -142,12 +146,36 @@ public class HudFragment extends Fragment{
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addWaveTable(waves);
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addPlayButton(btable);
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stuff.add(stack).width(dsize * 4 + 3f);
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stuff.row();
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stuff.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
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wavesMain.add(stack).width(dsize * 4 + 3f);
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wavesMain.row();
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wavesMain.table("button", t -> t.margin(10f).add(new Bar("boss.health", Pal.health, () -> state.boss() == null ? 0f : state.boss().healthf()).blink(Color.WHITE))
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.grow()).fillX().visible(() -> state.rules.waves && state.boss() != null).height(60f).get();
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stuff.row();
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}).visible(() -> shown);
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wavesMain.row();
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}
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{
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editorMain.table("button-edge-4", t -> {
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//t.margin(0f);
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t.add("$editor.teams").growX().left();
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t.row();
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t.table(teams -> {
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teams.left();
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int i = 0;
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for(Team team : Team.all){
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ImageButton button = teams.addImageButton("white", "clear-toggle-partial", 40f, () -> player.setTeam(team))
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.size(50f).margin(6f).get();
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button.getImageCell().grow();
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button.getStyle().imageUpColor = team.color;
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button.update(() -> button.setChecked(player.getTeam() == team));
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if(++i % 3 == 0){
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teams.row();
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}
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}
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}).left();
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}).width(dsize * 4 + 3f);
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editorMain.visible(() -> shown && state.isEditor());
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}
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//fps display
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cont.table(info -> {
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@@ -150,7 +150,7 @@ public class PlacementFragment extends Fragment{
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button.update(() -> { //color unplacable things gray
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TileEntity core = player.getClosestCore();
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Color color = core != null && (core.items.has(block.buildRequirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources) ? Color.WHITE : Color.GRAY;
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Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.buildRequirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.WHITE : Color.GRAY;
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button.forEach(elem -> elem.setColor(color));
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button.setChecked(input.block == block);
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});
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