Improved controls / Re-added engine sprite
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@@ -59,7 +59,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
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@Replace
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@Override
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public boolean collides(Hitboxc other){
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return type.collides && (other instanceof Teamc && ((Teamc)other).team() != team()) && !(other instanceof Flyingc && ((Flyingc)other).isFlying() && !type.collidesAir);
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return type.collides && (other instanceof Teamc && ((Teamc)other).team() != team())
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&& !(other instanceof Flyingc && ((((Flyingc)other).isFlying() && !type.collidesAir) || (((Flyingc)other).isGrounded() && !type.collidesGround)));
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}
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@MethodPriority(100)
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@@ -12,7 +12,7 @@ import static mindustry.Vars.net;
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@Component
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abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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@Import float x, y;
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@Import float x, y, drag;
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@Import Vec2 vel;
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float elevation;
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@@ -31,11 +31,24 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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return isGrounded();
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}
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void wobble(){
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x += Mathf.sin(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
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y += Mathf.cos(Time.time() + id() * 99, 25f, 0.05f) * Time.delta() * elevation;
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}
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void moveAt(Vec2 vector){
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moveAt(vector, 1f);
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}
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void moveAt(Vec2 vector, float acceleration){
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Vec2 t = Tmp.v3.set(vector).scl(floorSpeedMultiplier()); //target vector
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float mag = Tmp.v3.len();
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vel.x = Mathf.approach(vel.x, t.x, mag);
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vel.y = Mathf.approach(vel.y, t.y, mag);
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Tmp.v1.set(t).sub(vel).limit(acceleration * vector.len()); //delta vector
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vel.add(Tmp.v1);
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//float mag = Tmp.v3.len() * acceleration;
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//vel.lerp(t, Tmp.v3.len() * acceleration);
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//vel.x = Mathf.approach(vel.x, t.x, mag);
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//vel.y = Mathf.approach(vel.y, t.y, mag);
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}
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float floorSpeedMultiplier(){
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@@ -47,6 +60,10 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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public void update(){
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Floor floor = floorOn();
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if(isFlying() && !net.client()){
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wobble();
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}
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if(isGrounded() && floor.isLiquid){
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if((splashTimer += Mathf.dst(deltaX(), deltaY())) >= 7f){
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floor.walkEffect.at(x, y, 0, floor.color);
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@@ -144,6 +144,7 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
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@Override
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public void draw(){
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type.drawEngine(this);
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type.drawBody(this);
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type.drawWeapons(this);
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if(type.drawCell) type.drawCell(this);
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