drag multiplier
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@@ -81,6 +81,8 @@ public class Rules{
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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public int unitCap = 0;
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/** Environment drag multiplier. */
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public float dragMultiplier = 1f;
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/** Environmental flags that dictate visuals & how blocks function. */
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public int environment = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
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/** Attributes of the environment. */
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