Payload system rework (#2485)

This commit is contained in:
Anuken
2020-09-06 17:13:14 -04:00
parent 27d9f965be
commit 7b18389d45
7 changed files with 38 additions and 27 deletions

View File

@@ -112,8 +112,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
Payloadc pay = (Payloadc)unit;
if(target.isAI() && target.isGrounded() && pay.payloads().size < unit.type().payloadCapacity
&& target.mass() < unit.mass()
if(target.isAI() && target.isGrounded() && pay.canPickup(target)
&& target.within(unit, unit.type().hitsize * 1.5f + target.type().hitsize)){
pay.pickup(target);
}
@@ -126,14 +125,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
Payloadc pay = (Payloadc)unit;
if(tile != null && tile.team == unit.team && pay.payloads().size < unit.type().payloadCapacity
if(tile != null && tile.team == unit.team && pay.canPickup(tile)
&& unit.within(tile, tilesize * tile.block.size * 1.2f)){
//pick up block directly
if(tile.block().buildVisibility != BuildVisibility.hidden && tile.block().size <= 2 && tile.canPickup()){
if(tile.block().buildVisibility != BuildVisibility.hidden && tile.canPickup()){
pay.pickup(tile);
}else{ //pick up block payload
Payload current = tile.getPayload();
if(current != null && current.canBeTaken(pay)){
if(current != null && pay.canPickupPayload(current)){
Payload taken = tile.takePayload();
if(taken != null){
pay.addPayload(taken);
@@ -339,15 +338,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(!(unit instanceof Payloadc)) return;
Payloadc pay = (Payloadc)unit;
if(pay.payloads().size >= unit.type().payloadCapacity) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && u.mass() < unit.mass() && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitsize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){
Call.pickupUnitPayload(player, target);
}else if(!pay.hasPayload()){
}else{
Building tile = world.buildWorld(pay.x(), pay.y());
if(tile != null && tile.team == unit.team){
if(tile != null && tile.team == unit.team && pay.canPickup(tile)){
Call.pickupBlockPayload(player, tile);
}
}
@@ -356,10 +353,8 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void tryDropPayload(){
Unit unit = player.unit();
if(!(unit instanceof Payloadc)) return;
Payloadc pay = (Payloadc)unit;
Call.dropPayload(player, player.x, player.y);
pay.dropLastPayload();
}
public float getMouseX(){