Scepter buff (#9226)
* Update UnitTypes.java * Update UnitTypes.java * nevermind
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@@ -197,6 +197,8 @@ public class UnitTypes{
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singleTarget = true;
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singleTarget = true;
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drownTimeMultiplier = 4f;
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drownTimeMultiplier = 4f;
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abilities.add(new ShieldRegenFieldAbility(25f, 500f, 60f * 1, 60f));
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BulletType smallBullet = new BasicBulletType(3f, 10){{
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BulletType smallBullet = new BasicBulletType(3f, 10){{
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width = 7f;
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width = 7f;
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height = 9f;
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height = 9f;
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@@ -219,10 +221,10 @@ public class UnitTypes{
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shoot.shots = 3;
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shoot.shots = 3;
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shoot.shotDelay = 4f;
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shoot.shotDelay = 4f;
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bullet = new BasicBulletType(7f, 50){{
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bullet = new BasicBulletType(8f, 80){{
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width = 11f;
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width = 11f;
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height = 20f;
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height = 20f;
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lifetime = 25f;
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lifetime = 27f;
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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lightning = 2;
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lightning = 2;
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lightningLength = 6;
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lightningLength = 6;
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